Graham Coreil-Allen, Public Artist
Graham Coreil-Allen is a Baltimore-based public artist making places more inclusive and livable through public art, placemaking, and civic engagement. Coreil-Allen collaborates with neighbors to interpret and activate public spaces through public art for pedestrian safety and play, interactive mapping, radical walking tours, and neighborhood advocacy. Whether creating artistic crosswalks, memorable wayfinding, interactive sculptures, or light art installations, Coreil-Allen caringly infuses public space with play and accessibility.
Coreil-Allen studied at Tulane School of Architecture, completed his BA at New College of Florida and received his MFA from the Mount Royal School of Art at Maryland Institute College of Art. Since founding Graham Projects in 2005, Coreil-Allen has expanded his creative work to include a comprehensive array of built, programmatic, design, and engagement strategies.
Coreil-Allen has created public projects and programs for numerous organizations, places, and events both nationally and abroad, including the Baltimore Office of Promotion and the Arts, The Deitch/Creative Time Art Parade, Eyebeam, The Baltimore Museum of Art, Washington Project for the Arts, Arlington Art Center, Artscape, Transmodern Festival, VisArts, Current Space, ICA Baltimore, and Light City. Coreil-Allen has reached hundreds of thousands of participants through radical New Public Sites walking tours led in cities across the country and numerous public art installations, including viral-sensation Hopscotch Crosswalks, Reverberations Crosswalks, Dancing Forest and Choose Your Own Adventure at Artscape, and Sun Stomp at Light City Baltimore. Coreil-Allen’s work has been featured in numerous exhibits and media outlets including the American Pavilion in the 13th International Venice Architecture Biennale and a special episode of the hit podcast 99% Invisible. Currently Coreil-Allen is serving as an Open Society Institute Baltimore Community Fellow.
To playfully explore a thrilling urban sublime through drifting symbols of invisible sites; this is why I make art. As a social practice artist, I make cities more inclusive and liveable through public art, placemaking, and civic engagement. Through research and action, I develop projects that push pedestrian agency, interpret the overlooked, and renegotiate public space. I collaborate with neighbors to interpret and activate public space through placemaking projects for pedestrian safety and play, interactive mapping, radical walking tours, and civic engagement. Along the way, I invite the public to practice “radical pedestrianism” – traveling by foot through infinite sites of freedom while testing the limits of and redefining public space. I work with residents on a range of placemaking efforts, including artistic crosswalks and creative outdoor signage to interactive sculptures and LED lighting installations. Whether marking crosswalks for joywalkers or illuminating provocative city vistas, I infuse public space with play and intrigue.
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Michael Anthony Farley
ArtFCity, May 11, 2015
Uncanny Urbanism: Graham Coreil Allen’s New Public Sites
BmoreArt, September 19, 2014
Hop, Skip, And Jump Across The Street With New Artist-Designed Crosswalks
Fast Company / Co.Design, December 4, 2013
Something Cool: A ‘Hopscotch Crosswalk’ In Baltimore
NPR / the two-way, December 3, 2013
Names vs The Nothing
99% Invisible, October 6, 2012
Graham Projects is a Baltimore-based creative agency making cities more inclusive and livable through public art and civic engagement. Building on his background in public art, urban planning, and advocacy, Principal and Creative Director Graham Coreil-Allen produces participatory projects and leads social initiatives in the service of pedestrians and places. Coreil-Allen founded Graham Projects in 2005 as a way to investigate and improve cities through public art. Over the past ten years of investigating and strengthening public space, Coreil-Allen has expanded his creative work to include a comprehensive array of built, programmatic, design, and communication strategies.